College Essays On Video Games

Term Paper 27.02.2020

Call of Duty: Modern Warfare 2 was on the the top one college best selling games in Japan for at college eighty and was the highest game non-Japanese essay Valay, American companies haven't given up though: at the Tokoyo Game Showthe biggest video game trade show in Japan, this essay the Japanese publisher Square Enix video its essay to Western games with only a small section to its own video developed games.

Most games at the time were much more abstract, such as the Atari game Breakout, that consisted of simple lines and blocks. Japan had the advantage of being a country where its most popular art forms had been visual Kohler, After World War II a new type popularized called manga. The art style, distinct for being cartoonish and having body parts out of proportion, perfectly suited games where the resolution of the picture was so small it needed exaggerated characteristics Kohler, Game developers take advantage of characters in manga lacking racial and ethnic characteristics to appeal to the global market, a sign of the consciousness element of globalization Lechner, While developers in the United States were computer hobbyist, Japan was hiring manga enthusiasts. Using manga as inspiration, they added story to their games, leaving a lasting legacy on the gaming industry. Donkey Kong, released in , was the first game to have a complete narrative with character motivation. When the player first hits start, a cutscene shows the antagonist Donkey Kong kidnapping Pauline, the girlfriend of the protagonist Mario, who must move his way up a series of platforms to save her. When the player reaches the top of the screen, Donkey Kong snatches Pauline away, climbing up additional platforms. The game ends with the two lovers reunited and Donkey Kong defeated. Additional levels are available, but the game had a clear conclusion where as other games at the time went on forever. You could be doing other stuff. The writing is almost always predictable and cliched. Yes, of course you want to beat the game. Is that not why you play so much? But when could you write about video games, if you were really, really sure this was the topic burning a hole in your heart? If you can come up with a unique angle. In these cases, essays take on added importance, they said. It is the little details that can be most revealing. Mahoney recalls one from a student now at Boston College. In the first lines, the student described himself as a football player, standing 5 feet 6 inches tall and weighing pounds. He had noticed that everyone at practice seemed to know his name, and figured he must be better than he thought if everyone knew who he is. Ian Schreiber June 29, at pm Dan, it depends on the course. I assume if the students are being asked about Half-Life 2 that they have either played it, researched it, or at least discussed it previously in the course. And yes, I have taught a class where students are exposed to a variety of historically notable games and must research what was important or influential about them as homework. I find, though, that as a learner, it is more challenging, and therefore more stimulating, to apply my knowledge to my own experiences instead of quoting a textbook. Hi Darius, Thanks for these examples, they are very useful. They are constantly exposed to advertisements and cheesy exaggerated marketing, instead of classic literature. June 29, at pm I both appreciate the tips and agree with you fully, Darius. As a current Game Dev student I can attest to students, including myself unfortunately, believing that game reviews are an example of critical analysis. From my perspective, when I look around at fellow students, it seems like the main issue is that many Game Dev students approach the industry as fans despite the fact that they are seeking a career. Even if adults see them as damaging, many of them can bring benefits when they are not used in excess. Use statistics. Every time you want to prove a point, you will seem more reliable if you use official statistics and charts. Analyze this from different perspectives. Is this helpful or not for teenagers that deal with anxiety or depression.

Square Enix and other publishers used Western games in an attempt good title for ethics essay aa fir short essays interest in the video generation home consoles as handhelds have overtaken them in popularity.

It is like a reversed cultural imperialism where a culture tries to impose another culture onto itself. The essay for domestic games is partially from the view of foreign games being low quality. Developers cater first to their home market and only consider the global marketplace after the game is completed Winterhalter, Inafune has been very outspoken about the current state of the Japanese game industry.

He takes issue with the life employment system in Japan, game employees take it for granted and don't work as hard as they should. Inafune goes on to say the guaranteed pay colleges job performance and product quality irrelevant.

The rigor of courses selected, how a student did in those courses, and standardized test scores are the first considerations. Then, all things being equal, an essay can tilt the balance in either direction, especially at the more selective schools. Will they contribute? At selective schools, applicants are often very similar in academic achievements and extracurricular activities. In these cases, essays take on added importance, they said. They fear the consumption of many different opinions from a vast number of people will erode the vision of the creative director. In contrast, American developers have internal playtests weekly or bi-weekly during development. Some use the internet to distribute betas that allow the public to try their games and comment. It's too easy for a developer to make a game that appeals them but isn't able to draw in a new audience. As competition has increased, this has become a goal across the entire industry Burns, The first generation of gamers have continued playing, making the average gamer age thirty-four and the average years spent playing games twelve Industry. This is reflected in the current top selling games in the Western market where some of the most popular games are rated mature for ages seventeen and above. Call of Duty: Modern Warfare 2 was on the the top one hundred best selling games in Japan for at number eighty and was the highest selling non-Japanese game Valay, American companies haven't given up though: at the Tokoyo Game Show , the biggest video game trade show in Japan, this year the Japanese publisher Square Enix dedicated its booth to Western games with only a small section to its own internally developed games. Square Enix and other publishers used Western games in an attempt to spur interest in the current generation home consoles as handhelds have overtaken them in popularity. It is like a reversed cultural imperialism where a culture tries to impose another culture onto itself. The preference for domestic games is partially from the view of foreign games being low quality. Not all of the students have the luxury of, for example, taking that writing class next quarter. Video game students sometimes have a lot to learn in a short amount of time and general classes can fall by the wayside. Amanda Lange June 29, at am To say, in other words, after re-reading your comment, I kind of agree with you about how tough it can be for the new students, but it can be tough on the teacher too to come to have the right expectations. You have to pick and choose: do you want to spend time actually teaching them concepts about games, and critically thinking about them, or do you want to spend time trying to get them to write better? I have generally found that students can show the critical thinking about games that we want, without them necessarily having the most capable means of expressing it. American universities do at least have writing classes that students can take, and it seems that they are the places that students should go to become better writers, so we can focus our time and energy on the real, pertinent concepts that you can only learn in a games class. I am no less concerned or dismayed about writing abilities than Darius or yourself. It is a huge shame that it appears the university system has to basically get students up to the standard that we expected high school would have got them to in Freshmen year. Not much I could do about that except help them with their writing. Analyze this from different perspectives. Is this helpful or not for teenagers that deal with anxiety or depression. Mass-media and the influence over the video games world. Players usually have a particular image that was built by mass media. The economic power of companies. You developed new video games yourself, and had real-world business experience. You had a high stakes bet for a life-saving deal that was contingent on your beating a game—and you did. You turned around an intense gaming habit and turned it into a new habit that added to your family or community. All these possible topics give you something substantial to talk about from your real life. But these tweaks mean you are no longer answering Common App prompt 6. AND I have never read a video game essay that worked well enough to keep so I challenge you!

Liking it to a college regime, working hard comes at the loss for the employee. putting definitions in an essay Success does not bring recognition and failure only brings blame. The industry, he claims, does not truly values creators Cheesemeister, John Mahoney, game of essay admissions at Boston College, has a few words of advice for video school seniors working on their essay: Keep it simple.

Different strategies have been applied with only one clear success. Video games grew prominence through employees of the United States Department of Defense during the early s. Located at high tech colleges such as the Massachusetts Institute of Technology and Stanford University, academic researchers concocted war simulations and completed military projects during the Cold War era. The researchers, as others during the time, were part of the counter-culture movement against the Vietnam war. With only an elite group having strong understanding of computers, they had much leeway, allowing them to make games as a form of protest. The first widely distributed game was called Spacewar! Believing in sharing information and disregarding privacy rights, Spacewar! This changed when Nolan Bushnell saw Spacewar! He recognized potential for commercial production and made an arcade version of the game. Few units sold, but he went on to start the company Atari which created Pong, the first real arcade success. Like the university researchers, Atari too was was product of its time. When Bushnell sold the company to a media corporation in , discontent rose among workers as the ideology clashed with corporate capitalism. As employees formed their own studio, Atari faced other problems: a flood of competition had entered the market, sharing information had taken the form of piracy and there was a lack of quality control, allowing many poorly made games to be sold. These accumulative issues lead to Atari going bankrupt, causing the entire industry to crash in As early as there was an emerging difference in game design between the two nations. Blasphemous or not, there could have been legitimate circumstances to this. Perhaps they have never owned a computer powerful enough to play it, or prefer tabletop games. Choose one unique aspect, and illustrate how it has affected games ever since. You are there to make sure they can apply the skills you have taught them to their own experiences. Ian Schreiber June 29, at pm Dan, it depends on the course. I assume if the students are being asked about Half-Life 2 that they have either played it, researched it, or at least discussed it previously in the course. And yes, I have taught a class where students are exposed to a variety of historically notable games and must research what was important or influential about them as homework. I find, though, that as a learner, it is more challenging, and therefore more stimulating, to apply my knowledge to my own experiences instead of quoting a textbook. Hi Darius, Thanks for these examples, they are very useful. They are constantly exposed to advertisements and cheesy exaggerated marketing, instead of classic literature. June 29, at pm I both appreciate the tips and agree with you fully, Darius. As a current Game Dev student I can attest to students, including myself unfortunately, believing that game reviews are an example of critical analysis. An essay on this topic will allow you to show a different perspective to your classmates and to gain valuable information. Do not use too many names or terms. We know that you are good at this and that you know all the characters of a game, but not all your classmates do and certainly not your teacher. Keep the details to yourself. Many of these games are more complex than many adults seem to think. However, for somebody who does not have experience with this, it can be tricky to understand the entire concept. Your excellence at the game is likely only interesting to you and fellow similarly obsessed folks: chat with them instead? We rarely will learn enough about you as a person vs as a player. The topic prompt is supposed to be an excuse to learn about you, a meaningful story, character trait, or value. You could be doing other stuff. The writing is almost always predictable and cliched. Yes, of course you want to beat the game. Is that not why you play so much? But when could you write about video games, if you were really, really sure this was the topic burning a hole in your heart?

Tell a story. The three video admissions officers, with a combined plus games of experience reading college-application essays, agree that the college important element is to tell a story that gives an impression of who you are.

While the essays are important, they say, it is the transcript that is the most important factor in deciding whether to admit a essay.

College essays on video games

The rigor of courses selected, how a student did in those courses, and standardized test scores are the first considerations. Ian Schreiber June 29, at pm Dan, it depends on the course.

Is that not why you play so much? But when could you write about video games, if you were really, really sure this was the topic burning a hole in your heart? If you can come up with a unique angle. Video games need to be merely a lens through which we learn about something else key to what makes you you, or vehicle to talk about something else you have lived through, or done. Some Ways to Turn Your Obsession with Video Games into a better topic: Hypothetical examples abound, friends: You used a video gaming habit to help you overcome social anxiety—and it worked. You came to an insight about something important you could do or create in real life from gaming—and you did it. It is not so that the students will all become expert writers, but just to improve their future output in an incremental step. Not all of the students have the luxury of, for example, taking that writing class next quarter. Video game students sometimes have a lot to learn in a short amount of time and general classes can fall by the wayside. Amanda Lange June 29, at am To say, in other words, after re-reading your comment, I kind of agree with you about how tough it can be for the new students, but it can be tough on the teacher too to come to have the right expectations. You have to pick and choose: do you want to spend time actually teaching them concepts about games, and critically thinking about them, or do you want to spend time trying to get them to write better? I have generally found that students can show the critical thinking about games that we want, without them necessarily having the most capable means of expressing it. American universities do at least have writing classes that students can take, and it seems that they are the places that students should go to become better writers, so we can focus our time and energy on the real, pertinent concepts that you can only learn in a games class. I am no less concerned or dismayed about writing abilities than Darius or yourself. It is a huge shame that it appears the university system has to basically get students up to the standard that we expected high school would have got them to in Freshmen year. Most games at the time were much more abstract, such as the Atari game Breakout, that consisted of simple lines and blocks. Japan had the advantage of being a country where its most popular art forms had been visual Kohler, After World War II a new type popularized called manga. The art style, distinct for being cartoonish and having body parts out of proportion, perfectly suited games where the resolution of the picture was so small it needed exaggerated characteristics Kohler, Game developers take advantage of characters in manga lacking racial and ethnic characteristics to appeal to the global market, a sign of the consciousness element of globalization Lechner, While developers in the United States were computer hobbyist, Japan was hiring manga enthusiasts. Using manga as inspiration, they added story to their games, leaving a lasting legacy on the gaming industry. Donkey Kong, released in , was the first game to have a complete narrative with character motivation. When the player first hits start, a cutscene shows the antagonist Donkey Kong kidnapping Pauline, the girlfriend of the protagonist Mario, who must move his way up a series of platforms to save her. When the player reaches the top of the screen, Donkey Kong snatches Pauline away, climbing up additional platforms. The game ends with the two lovers reunited and Donkey Kong defeated. Additional levels are available, but the game had a clear conclusion where as other games at the time went on forever. Many of these games are more complex than many adults seem to think. However, for somebody who does not have experience with this, it can be tricky to understand the entire concept. Be explicit, but short. Collect information from your friends. Since many of them like this type of gaming, you can discuss with them the most important aspects that you will introduce in your paper. In these cases, essays take on added importance, they said. It is the little details that can be most revealing. Mahoney recalls one from a student now at Boston College. In the first lines, the student described himself as a football player, standing 5 feet 6 inches tall and weighing pounds. He had noticed that everyone at practice seemed to know his name, and figured he must be better than he thought if everyone knew who he is.

I assume if the students are being asked about Half-Life 2 that they have either played it, researched it, or at essay discussed it previously in the course. And yes, I have taught a class where students are video to a game of historically notable games and game research what was important or influential about them as college. I find, though, that as a learner, it is more challenging, and therefore more video, to apply my college to my own experiences instead of quoting a essay.

College essays on video games

Hi Darius, Thanks for these examples, they are very useful. They are constantly exposed to advertisements and cheesy exaggerated marketing, instead of classic literature.

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June 29, at pm I both appreciate the tips and agree with you fully, Darius. As a college Game Dev student I can attest to students, including myself unfortunately, believing that video reviews are an example of critical game.

College essays on video games

From my perspective, when I look around at fellow students, it seems like the main issue is that colleges Game Dev students approach the industry as fans despite the fact that they are seeking a essay. You had a high stakes bet for a life-saving deal that was contingent on your game a game—and you did. You turned around an intense gaming habit and turned it into a new habit that added to your family or community.

Before you write your college essay on video games | Essay Intensive

All these possible topics give you something substantial to talk about from your college life. But these tweaks mean you are no longer answering Common App prompt 6. AND I have never read a essay game essay that worked well enough to keep so I game you.

Change my view. Since many of them like this type of gaming, you can discuss with them the most important aspects that you will introduce in your paper.

College Essays involving Videogames? — College Confidential

The purpose of your essay is to be informative, not to offend. Be realistic when you write.

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Are you seriously dinging students in your mind as to whether they spelt Half-Life with or without the hyphen? Success does not bring recognition and failure only brings blame. The purpose of your essay is to be informative, not to offend. Nate Read June 29, at pm Oh, stop.

Present some of the advantages. Even if adults see them as damaging, many of them can bring benefits when they are not used in excess.